Thursday, August 9, 2012

Godzilla: Destroy All Monsters Melee

2002, Age 20

If the NES Godzilla was an example in failure of fantasy-fulfillment, this Xbox fighter stood out to me as a resounding success!  It got straight to the core of what fulfills the fantasy of being Godzilla: duking it out with other monsters and knocking down some buildings as a byproduct.  I could really tell that every animation, every visual effect, and every piece of polish that went into this game served a unified goal.

I'm assuming there was some manner of single player progression, but my only experience was with the 4-player melee mode, which was just a big old monster brawl and tons of fun.  Whereas the NES Godzilla padded its (lackluster) monster vs. monster fights with tedious levels fighting small attackers that made you feel puny instead of powerful, this game jumped straight to the heart of things, and even when you were losing a fight you still felt like a big badass monster, since you were crushing your surroundings in the process of losing.

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