2008, Age 26
The most impressive thing about this game for me was how well married the interaction was with the medium. The act of pushing around a little soap bubble using the stylus felt incredibly natural and kind of magical.
One weird thing about Soul Bubbles is that you're not controlling the thing on the screen, you're controlling a thing on the screen who controls the other thing on the screen. The fact that they made a potentially tricky indirect interaction feel so intuitive speaks wonders to the amount of playtesting that must have gone into this.
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