Thursday, March 4, 2010

Friday the 13th


1989, Age 7

The biggest takeaway from this game was a simple use of sound design. When you were out wandering the park, and Jason was nearby, there was a little discordant tone that would play.

It was jarring and unsettling, and gave me my first feeling of sound-induced stress in a video game, which I don't think I experienced again until the radio in Silent Hill.

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