Thursday, March 4, 2010
Friday the 13th
1989, Age 7
The biggest takeaway from this game was a simple use of sound design. When you were out wandering the park, and Jason was nearby, there was a little discordant tone that would play.
It was jarring and unsettling, and gave me my first feeling of sound-induced stress in a video game, which I don't think I experienced again until the radio in Silent Hill.
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