1996, Age 14
The fatal flaw, and yet still my favorite part of this game is the severe advantage a pair of close friends has over a pair of mere aquaintances. There is something fascinating it reveals about the brain power in friendship. "Uh…the thing! The thing with the thing!" "Macedonia?" "YEAH!" Surely there must be a way to distill and extract that.
Showing posts with label age 14. Show all posts
Showing posts with label age 14. Show all posts
Thursday, February 4, 2010
AOL Chat RPG
1996, Age 14
After discovering the magic of the internet, I stumbled upon chatroom RPG games. What was this? RPGs without dice? Purely relying on storytelling and all the fun parts about D&D without all the tedious math parts? Sign me up! This is also where I began to learn that I express myself much more clearly and fluently through text than through speech, so it made the roleplaying experience that much more real to me.
After discovering the magic of the internet, I stumbled upon chatroom RPG games. What was this? RPGs without dice? Purely relying on storytelling and all the fun parts about D&D without all the tedious math parts? Sign me up! This is also where I began to learn that I express myself much more clearly and fluently through text than through speech, so it made the roleplaying experience that much more real to me.
Balderdash
1996, Age 14
This game is awesome, especially after you've played a few times and start to learn strategic ways to word silly definitions. I think that Baldurdash is one of the few board games that could benefit from computer assistance, as it's sometimes tricky not to give bias by having trouble reading someone's hand-writing (ah, they are having trouble, that is clearly not the original definition!). I don't know about an online version, though, a lot of this game's spark comes from being in the same physical space as a bunch of silly, giggly people.
This game is awesome, especially after you've played a few times and start to learn strategic ways to word silly definitions. I think that Baldurdash is one of the few board games that could benefit from computer assistance, as it's sometimes tricky not to give bias by having trouble reading someone's hand-writing (ah, they are having trouble, that is clearly not the original definition!). I don't know about an online version, though, a lot of this game's spark comes from being in the same physical space as a bunch of silly, giggly people.
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