2000, Age 18
This game had the same context as sardines, but it was where I learned that there comes an age when one is too smart for capture the flag. Each team had selected such a strategic, fortified location for their base that it was nearly impossible to sneak in to do a jailbreak, let alone snag the flag.
I remember distinctly that it came down to a diplomatic exchange of prisoners, which took place on a catwalk on the third floor, high above the lobby of the museum. After a series of frustrating stalemates, we all gave up, deciding that we were too smart for capture the flag.
Physical environment makes some games more fun, yes, but sometimes you need external forces (like a computer) to level the playing field.
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