Thursday, February 4, 2010

Doom Level Builder

1995, Age 13

A continuation of the previous entry, imagine my joy when I found software that would let me build levels for my favorite game!! How exciting! This was a game in and of itself. I would spend hours carefuly crafting tricky, artsy levels, trying to create my own stressful surprises, fighting with the flakey software, and forcing my best friend to play through them.

The biggest problem with designing Doom levels was that the levels aren't truly 3D height-wise, in that you can't have things like rooms on top of one another, or bridges you can go both over and under. I once built a level to represent my high school, and had to use cleverly placed wreckage to block off stairs, and teleporters as "elevators" to different floors (which were, in fact, different units altogether).

Note: this was well before Columbine, thus no one thought I was gonna go shoot up my school because I did this. Anyway....POWER! CONTROL! I wants them.

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