2006, Age 24
Oh, Geist. Poor Geist. Poor, poor Geist. This poor game tried so hard to appeal to two audiences: the FPS audience, and the environmental puzzle/adventure audience. In this attempt, I feel it excluded BOTH audiences.
I loved the puzzley parts, and the idea of having to use the environment in order to scare a person or animal enough so that I could possess them, but then I'd get to the shooter parts and was annoyed. I wanted to get back to the puzzle part! I imagine the shooter crowd was bored and annoyed with the puzzles, and just wanted to get to the shooting.
Friday, February 5, 2010
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