Thursday, February 4, 2010

Dogs in the Vineyard

2006, Age 24

Contrary to Nobilis, this is an RPG centered ENTIRELY around dice. Large handfuls of them, in fact. It has this dice pool/bidding/raising aspect to conflict of any sort (fighting monsters, but also verbal persuasion). I love it because it is the only context in roleplaying in which I can ever win an argument.

It gives me a chance to experience being a character that is not just a shade of myself. The dice say I win the argument, so you have to respond in roleplay as though you are persuaded, even though what I actually said is quite silly. Muaha!

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